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Fix interpolated strings in ScriptPropertyDefVal
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@@ -0,0 +1,26 @@
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using Godot;
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namespace Godot.SourceGenerators.Sample
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{
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public partial class ExportedComplexStrings : Node
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{
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[Export]
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private string _fieldInterpolated1 = $"The quick brown fox jumps over ({Engine.GetVersionInfo()})";
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[Export]
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private string _fieldInterpolated2 = $"The quick brown fox jumps over ({Engine.GetVersionInfo()["major"],0:G}) the lazy dog.";
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[Export]
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private string _fieldInterpolated3 = $"{((int)Engine.GetVersionInfo()["major"]) * -1 * -1:G} the lazy dog.";
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[Export]
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private string _fieldInterpolated4 = $"{":::fff,,}<,<}},,}]"}";
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[Export]
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public string PropertyInterpolated1
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{
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get;
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private set;
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} = $"The quick brown fox jumps over {GD.VarToStr($"the lazy {Engine.GetVersionInfo()} do")}g.";
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}
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}
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