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Fix typos with codespell
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
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@@ -982,7 +982,7 @@ public:
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enum InitialAction {
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INITIAL_ACTION_CLEAR, //start rendering and clear the whole framebuffer (region or not) (supply params)
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INITIAL_ACTION_CLEAR_REGION, //start rendering and clear the framebuffer in the specified region (supply params)
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INITIAL_ACTION_CLEAR_REGION_CONTINUE, //countinue rendering and clear the framebuffer in the specified region (supply params)
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INITIAL_ACTION_CLEAR_REGION_CONTINUE, //continue rendering and clear the framebuffer in the specified region (supply params)
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INITIAL_ACTION_KEEP, //start rendering, but keep attached color texture contents (depth will be cleared)
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INITIAL_ACTION_DROP, //start rendering, ignore what is there, just write above it
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INITIAL_ACTION_CONTINUE, //continue rendering (framebuffer must have been left in "continue" state as final action previously)
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