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Fix typos with codespell
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
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@@ -322,7 +322,7 @@ void RendererViewport::_draw_viewport(Viewport *p_viewport, XRInterface::Eyes p_
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Vector2 point = clip_rect.position + clip_rect.size * signs[j];
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if (sign_cmp == light_dir_sign) {
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//both point in same direction, plot offseted
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//both point in same direction, plot offsetted
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points[point_count++] = point + light_dir * cull_distance;
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} else if (sign_cmp.x == light_dir_sign.x || sign_cmp.y == light_dir_sign.y) {
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int next_j = (j + 1) % 4;
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