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Add grouping to 3D editor
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@@ -102,7 +102,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
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}
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} else if (p_id == BUTTON_GROUP) {
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if (n->is_class("CanvasItem")) {
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if (n->is_class("CanvasItem") || n->is_class("Spatial")) {
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n->set_meta("_edit_group_", Variant());
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_update_tree();
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emit_signal("node_changed");
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@@ -303,6 +303,10 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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if (is_locked)
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item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
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bool is_grouped = p_node->has_meta("_edit_group_");
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if (is_grouped)
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item->add_button(0, get_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
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bool v = p_node->call("is_visible");
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if (v)
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item->add_button(0, get_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
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