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Add grouping to 3D editor

This commit is contained in:
JFonS
2019-04-17 18:24:28 +02:00
parent 87e42e4f66
commit 42043a22e8
4 changed files with 101 additions and 4 deletions

View File

@@ -102,7 +102,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
}
} else if (p_id == BUTTON_GROUP) {
if (n->is_class("CanvasItem")) {
if (n->is_class("CanvasItem") || n->is_class("Spatial")) {
n->set_meta("_edit_group_", Variant());
_update_tree();
emit_signal("node_changed");
@@ -303,6 +303,10 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (is_locked)
item->add_button(0, get_icon("Lock", "EditorIcons"), BUTTON_LOCK, false, TTR("Node is locked.\nClick to unlock it."));
bool is_grouped = p_node->has_meta("_edit_group_");
if (is_grouped)
item->add_button(0, get_icon("Group", "EditorIcons"), BUTTON_GROUP, false, TTR("Children are not selectable.\nClick to make selectable."));
bool v = p_node->call("is_visible");
if (v)
item->add_button(0, get_icon("GuiVisibilityVisible", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));