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mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

Merge pull request #37158 from thebestnom/android-click-support

Support mouse events on Android
This commit is contained in:
Rémi Verschelde
2020-10-30 16:00:03 +01:00
committed by GitHub
12 changed files with 311 additions and 237 deletions

View File

@@ -36,6 +36,8 @@
#include "java_godot_wrapper.h"
#include "os_android.h"
#include <android/input.h>
#if defined(VULKAN_ENABLED)
#include "drivers/vulkan/rendering_device_vulkan.h"
#include "platform/android/vulkan/vulkan_context_android.h"
@@ -55,7 +57,7 @@ bool DisplayServerAndroid::has_feature(Feature p_feature) const {
//case FEATURE_HIDPI:
//case FEATURE_ICON:
//case FEATURE_IME:
//case FEATURE_MOUSE:
case FEATURE_MOUSE:
//case FEATURE_MOUSE_WARP:
//case FEATURE_NATIVE_DIALOG:
//case FEATURE_NATIVE_ICON:
@@ -343,7 +345,7 @@ void DisplayServerAndroid::alert(const String &p_alert, const String &p_title) {
}
void DisplayServerAndroid::process_events() {
// Nothing to do
Input::get_singleton()->flush_accumulated_events();
}
Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
@@ -398,6 +400,8 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
buttons_state = 0;
#if defined(OPENGL_ENABLED)
if (rendering_driver == "opengl") {
bool gl_initialization_error = false;
@@ -532,12 +536,12 @@ void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int
OS_Android::get_singleton()->main_loop_request_go_back();
}
Input::get_singleton()->parse_input_event(ev);
Input::get_singleton()->accumulate_input_event(ev);
}
void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector<DisplayServerAndroid::TouchPos> &p_points) {
switch (p_what) {
case 0: { //gesture begin
void DisplayServerAndroid::process_touch(int p_event, int p_pointer, const Vector<DisplayServerAndroid::TouchPos> &p_points) {
switch (p_event) {
case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
if (touch.size()) {
//end all if exist
for (int i = 0; i < touch.size(); i++) {
@@ -546,7 +550,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
Input::get_singleton()->parse_input_event(ev);
Input::get_singleton()->accumulate_input_event(ev);
}
}
@@ -563,11 +567,11 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(touch[i].id);
ev->set_pressed(true);
ev->set_position(touch[i].pos);
Input::get_singleton()->parse_input_event(ev);
Input::get_singleton()->accumulate_input_event(ev);
}
} break;
case 1: { //motion
case AMOTION_EVENT_ACTION_MOVE: { //motion
ERR_FAIL_COND(touch.size() != p_points.size());
for (int i = 0; i < touch.size(); i++) {
@@ -589,12 +593,13 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(touch[i].id);
ev->set_position(p_points[idx].pos);
ev->set_relative(p_points[idx].pos - touch[i].pos);
Input::get_singleton()->parse_input_event(ev);
Input::get_singleton()->accumulate_input_event(ev);
touch.write[i].pos = p_points[idx].pos;
}
} break;
case 2: { //release
case AMOTION_EVENT_ACTION_CANCEL:
case AMOTION_EVENT_ACTION_UP: { //release
if (touch.size()) {
//end all if exist
for (int i = 0; i < touch.size(); i++) {
@@ -603,12 +608,12 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
Input::get_singleton()->parse_input_event(ev);
Input::get_singleton()->accumulate_input_event(ev);
}
touch.clear();
}
} break;
case 3: { // add touch
case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
for (int i = 0; i < p_points.size(); i++) {
if (p_points[i].id == p_pointer) {
TouchPos tp = p_points[i];
@@ -620,13 +625,13 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(tp.id);
ev->set_pressed(true);
ev->set_position(tp.pos);
Input::get_singleton()->parse_input_event(ev);
Input::get_singleton()->accumulate_input_event(ev);
break;
}
}
} break;
case 4: { // remove touch
case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
for (int i = 0; i < touch.size(); i++) {
if (touch[i].id == p_pointer) {
Ref<InputEventScreenTouch> ev;
@@ -634,7 +639,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
ev->set_index(touch[i].id);
ev->set_pressed(false);
ev->set_position(touch[i].pos);
Input::get_singleton()->parse_input_event(ev);
Input::get_singleton()->accumulate_input_event(ev);
touch.remove(i);
break;
@@ -647,30 +652,116 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) {
// https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
switch (p_type) {
case 7: // hover move
case 9: // hover enter
case 10: { // hover exit
case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
Ref<InputEventMouseMotion> ev;
ev.instance();
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_relative(p_pos - hover_prev_pos);
Input::get_singleton()->parse_input_event(ev);
Input::get_singleton()->accumulate_input_event(ev);
hover_prev_pos = p_pos;
} break;
}
}
void DisplayServerAndroid::process_double_tap(Point2 p_pos) {
void DisplayServerAndroid::process_mouse_event(int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
int event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
switch (event_action) {
case AMOTION_EVENT_ACTION_BUTTON_PRESS:
case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
Ref<InputEventMouseButton> ev;
ev.instance();
_set_key_modifier_state(ev);
ev->set_position(event_pos);
ev->set_global_position(event_pos);
ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
int changed_button_mask = buttons_state ^ event_buttons_mask;
buttons_state = event_buttons_mask;
ev->set_button_index(_button_index_from_mask(changed_button_mask));
ev->set_button_mask(event_buttons_mask);
Input::get_singleton()->accumulate_input_event(ev);
} break;
case AMOTION_EVENT_ACTION_MOVE: {
Ref<InputEventMouseMotion> ev;
ev.instance();
_set_key_modifier_state(ev);
ev->set_position(event_pos);
ev->set_global_position(event_pos);
ev->set_relative(event_pos - hover_prev_pos);
ev->set_button_mask(event_buttons_mask);
Input::get_singleton()->accumulate_input_event(ev);
hover_prev_pos = event_pos;
} break;
case AMOTION_EVENT_ACTION_SCROLL: {
Ref<InputEventMouseButton> ev;
ev.instance();
ev->set_position(event_pos);
ev->set_global_position(event_pos);
ev->set_pressed(true);
buttons_state = event_buttons_mask;
if (event_vertical_factor > 0) {
_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_UP, event_vertical_factor);
} else if (event_vertical_factor < 0) {
_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_DOWN, -event_vertical_factor);
}
if (event_horizontal_factor > 0) {
_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_RIGHT, event_horizontal_factor);
} else if (event_horizontal_factor < 0) {
_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_LEFT, -event_horizontal_factor);
}
} break;
}
}
void DisplayServerAndroid::_wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor) {
Ref<InputEventMouseButton> evd = ev->duplicate();
_set_key_modifier_state(evd);
evd->set_button_index(wheel_button);
evd->set_button_mask(event_buttons_mask ^ (1 << (wheel_button - 1)));
evd->set_factor(factor);
Input::get_singleton()->accumulate_input_event(evd);
Ref<InputEventMouseButton> evdd = evd->duplicate();
evdd->set_pressed(false);
evdd->set_button_mask(event_buttons_mask);
Input::get_singleton()->accumulate_input_event(evdd);
}
void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Point2 p_pos) {
int event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
Ref<InputEventMouseButton> ev;
ev.instance();
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_global_position(p_pos);
ev->set_pressed(false);
ev->set_pressed(event_button_mask != 0);
ev->set_button_index(_button_index_from_mask(event_button_mask));
ev->set_button_mask(event_button_mask);
ev->set_doubleclick(true);
Input::get_singleton()->parse_input_event(ev);
Input::get_singleton()->accumulate_input_event(ev);
}
int DisplayServerAndroid::_button_index_from_mask(int button_mask) {
switch (button_mask) {
case BUTTON_MASK_LEFT:
return BUTTON_LEFT;
case BUTTON_MASK_RIGHT:
return BUTTON_RIGHT;
case BUTTON_MASK_MIDDLE:
return BUTTON_MIDDLE;
case BUTTON_MASK_XBUTTON1:
return BUTTON_XBUTTON1;
case BUTTON_MASK_XBUTTON2:
return BUTTON_XBUTTON2;
default:
return 0;
}
}
void DisplayServerAndroid::process_scroll(Point2 p_pos) {
@@ -679,7 +770,7 @@ void DisplayServerAndroid::process_scroll(Point2 p_pos) {
_set_key_modifier_state(ev);
ev->set_position(p_pos);
ev->set_delta(p_pos - scroll_prev_pos);
Input::get_singleton()->parse_input_event(ev);
Input::get_singleton()->accumulate_input_event(ev);
scroll_prev_pos = p_pos;
}
@@ -698,3 +789,32 @@ void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
Input::get_singleton()->set_gyroscope(p_gyroscope);
}
Point2i DisplayServerAndroid::mouse_get_position() const {
return hover_prev_pos;
}
int DisplayServerAndroid::mouse_get_button_state() const {
return buttons_state;
}
int DisplayServerAndroid::_android_button_mask_to_godot_button_mask(int android_button_mask) {
int godot_button_mask = 0;
if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
godot_button_mask |= BUTTON_MASK_LEFT;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
godot_button_mask |= BUTTON_MASK_RIGHT;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
godot_button_mask |= BUTTON_MASK_MIDDLE;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
godot_button_mask |= BUTTON_MASK_XBUTTON1;
}
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
godot_button_mask |= BUTTON_MASK_XBUTTON2;
}
return godot_button_mask;
}