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Merge pull request #37158 from thebestnom/android-click-support
Support mouse events on Android
This commit is contained in:
@@ -36,6 +36,8 @@
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#include "java_godot_wrapper.h"
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#include "os_android.h"
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#include <android/input.h>
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#if defined(VULKAN_ENABLED)
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#include "drivers/vulkan/rendering_device_vulkan.h"
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#include "platform/android/vulkan/vulkan_context_android.h"
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@@ -55,7 +57,7 @@ bool DisplayServerAndroid::has_feature(Feature p_feature) const {
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//case FEATURE_HIDPI:
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//case FEATURE_ICON:
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//case FEATURE_IME:
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//case FEATURE_MOUSE:
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case FEATURE_MOUSE:
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//case FEATURE_MOUSE_WARP:
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//case FEATURE_NATIVE_DIALOG:
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//case FEATURE_NATIVE_ICON:
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@@ -343,7 +345,7 @@ void DisplayServerAndroid::alert(const String &p_alert, const String &p_title) {
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}
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void DisplayServerAndroid::process_events() {
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// Nothing to do
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Input::get_singleton()->flush_accumulated_events();
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}
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Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
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@@ -398,6 +400,8 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
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keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
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buttons_state = 0;
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#if defined(OPENGL_ENABLED)
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if (rendering_driver == "opengl") {
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bool gl_initialization_error = false;
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@@ -532,12 +536,12 @@ void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int
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OS_Android::get_singleton()->main_loop_request_go_back();
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}
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->accumulate_input_event(ev);
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}
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void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector<DisplayServerAndroid::TouchPos> &p_points) {
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switch (p_what) {
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case 0: { //gesture begin
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void DisplayServerAndroid::process_touch(int p_event, int p_pointer, const Vector<DisplayServerAndroid::TouchPos> &p_points) {
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switch (p_event) {
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case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
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if (touch.size()) {
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//end all if exist
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for (int i = 0; i < touch.size(); i++) {
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@@ -546,7 +550,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
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ev->set_index(touch[i].id);
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ev->set_pressed(false);
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ev->set_position(touch[i].pos);
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->accumulate_input_event(ev);
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}
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}
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@@ -563,11 +567,11 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
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ev->set_index(touch[i].id);
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ev->set_pressed(true);
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ev->set_position(touch[i].pos);
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->accumulate_input_event(ev);
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}
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} break;
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case 1: { //motion
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case AMOTION_EVENT_ACTION_MOVE: { //motion
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ERR_FAIL_COND(touch.size() != p_points.size());
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for (int i = 0; i < touch.size(); i++) {
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@@ -589,12 +593,13 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
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ev->set_index(touch[i].id);
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ev->set_position(p_points[idx].pos);
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ev->set_relative(p_points[idx].pos - touch[i].pos);
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->accumulate_input_event(ev);
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touch.write[i].pos = p_points[idx].pos;
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}
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} break;
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case 2: { //release
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case AMOTION_EVENT_ACTION_CANCEL:
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case AMOTION_EVENT_ACTION_UP: { //release
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if (touch.size()) {
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//end all if exist
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for (int i = 0; i < touch.size(); i++) {
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@@ -603,12 +608,12 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
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ev->set_index(touch[i].id);
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ev->set_pressed(false);
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ev->set_position(touch[i].pos);
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->accumulate_input_event(ev);
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}
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touch.clear();
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}
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} break;
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case 3: { // add touch
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case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
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for (int i = 0; i < p_points.size(); i++) {
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if (p_points[i].id == p_pointer) {
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TouchPos tp = p_points[i];
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@@ -620,13 +625,13 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
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ev->set_index(tp.id);
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ev->set_pressed(true);
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ev->set_position(tp.pos);
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->accumulate_input_event(ev);
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break;
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}
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}
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} break;
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case 4: { // remove touch
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case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
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for (int i = 0; i < touch.size(); i++) {
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if (touch[i].id == p_pointer) {
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Ref<InputEventScreenTouch> ev;
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@@ -634,7 +639,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
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ev->set_index(touch[i].id);
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ev->set_pressed(false);
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ev->set_position(touch[i].pos);
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->accumulate_input_event(ev);
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touch.remove(i);
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break;
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@@ -647,30 +652,116 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
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void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) {
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// https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
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switch (p_type) {
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case 7: // hover move
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case 9: // hover enter
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case 10: { // hover exit
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case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
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case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
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case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
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Ref<InputEventMouseMotion> ev;
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ev.instance();
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_set_key_modifier_state(ev);
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ev->set_position(p_pos);
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ev->set_global_position(p_pos);
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ev->set_relative(p_pos - hover_prev_pos);
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->accumulate_input_event(ev);
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hover_prev_pos = p_pos;
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} break;
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}
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}
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void DisplayServerAndroid::process_double_tap(Point2 p_pos) {
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void DisplayServerAndroid::process_mouse_event(int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
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int event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
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switch (event_action) {
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case AMOTION_EVENT_ACTION_BUTTON_PRESS:
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case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
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Ref<InputEventMouseButton> ev;
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ev.instance();
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_set_key_modifier_state(ev);
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ev->set_position(event_pos);
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ev->set_global_position(event_pos);
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ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
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int changed_button_mask = buttons_state ^ event_buttons_mask;
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buttons_state = event_buttons_mask;
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ev->set_button_index(_button_index_from_mask(changed_button_mask));
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ev->set_button_mask(event_buttons_mask);
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Input::get_singleton()->accumulate_input_event(ev);
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} break;
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case AMOTION_EVENT_ACTION_MOVE: {
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Ref<InputEventMouseMotion> ev;
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ev.instance();
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_set_key_modifier_state(ev);
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ev->set_position(event_pos);
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ev->set_global_position(event_pos);
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ev->set_relative(event_pos - hover_prev_pos);
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ev->set_button_mask(event_buttons_mask);
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Input::get_singleton()->accumulate_input_event(ev);
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hover_prev_pos = event_pos;
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} break;
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case AMOTION_EVENT_ACTION_SCROLL: {
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Ref<InputEventMouseButton> ev;
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ev.instance();
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ev->set_position(event_pos);
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ev->set_global_position(event_pos);
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ev->set_pressed(true);
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buttons_state = event_buttons_mask;
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if (event_vertical_factor > 0) {
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_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_UP, event_vertical_factor);
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} else if (event_vertical_factor < 0) {
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_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_DOWN, -event_vertical_factor);
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}
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if (event_horizontal_factor > 0) {
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_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_RIGHT, event_horizontal_factor);
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} else if (event_horizontal_factor < 0) {
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_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_LEFT, -event_horizontal_factor);
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}
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} break;
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}
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}
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void DisplayServerAndroid::_wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor) {
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Ref<InputEventMouseButton> evd = ev->duplicate();
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_set_key_modifier_state(evd);
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evd->set_button_index(wheel_button);
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evd->set_button_mask(event_buttons_mask ^ (1 << (wheel_button - 1)));
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evd->set_factor(factor);
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Input::get_singleton()->accumulate_input_event(evd);
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Ref<InputEventMouseButton> evdd = evd->duplicate();
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evdd->set_pressed(false);
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evdd->set_button_mask(event_buttons_mask);
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Input::get_singleton()->accumulate_input_event(evdd);
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}
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void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Point2 p_pos) {
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int event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
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Ref<InputEventMouseButton> ev;
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ev.instance();
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_set_key_modifier_state(ev);
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ev->set_position(p_pos);
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ev->set_global_position(p_pos);
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ev->set_pressed(false);
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ev->set_pressed(event_button_mask != 0);
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ev->set_button_index(_button_index_from_mask(event_button_mask));
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ev->set_button_mask(event_button_mask);
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ev->set_doubleclick(true);
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->accumulate_input_event(ev);
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}
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int DisplayServerAndroid::_button_index_from_mask(int button_mask) {
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switch (button_mask) {
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case BUTTON_MASK_LEFT:
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return BUTTON_LEFT;
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case BUTTON_MASK_RIGHT:
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return BUTTON_RIGHT;
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case BUTTON_MASK_MIDDLE:
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return BUTTON_MIDDLE;
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case BUTTON_MASK_XBUTTON1:
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return BUTTON_XBUTTON1;
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case BUTTON_MASK_XBUTTON2:
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return BUTTON_XBUTTON2;
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default:
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return 0;
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}
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}
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void DisplayServerAndroid::process_scroll(Point2 p_pos) {
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@@ -679,7 +770,7 @@ void DisplayServerAndroid::process_scroll(Point2 p_pos) {
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_set_key_modifier_state(ev);
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ev->set_position(p_pos);
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ev->set_delta(p_pos - scroll_prev_pos);
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->accumulate_input_event(ev);
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scroll_prev_pos = p_pos;
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}
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@@ -698,3 +789,32 @@ void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
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void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
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Input::get_singleton()->set_gyroscope(p_gyroscope);
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}
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Point2i DisplayServerAndroid::mouse_get_position() const {
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return hover_prev_pos;
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}
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int DisplayServerAndroid::mouse_get_button_state() const {
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return buttons_state;
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}
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int DisplayServerAndroid::_android_button_mask_to_godot_button_mask(int android_button_mask) {
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int godot_button_mask = 0;
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if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
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godot_button_mask |= BUTTON_MASK_LEFT;
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}
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if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
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godot_button_mask |= BUTTON_MASK_RIGHT;
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}
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if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
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godot_button_mask |= BUTTON_MASK_MIDDLE;
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}
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if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
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godot_button_mask |= BUTTON_MASK_XBUTTON1;
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}
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if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
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godot_button_mask |= BUTTON_MASK_XBUTTON2;
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}
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return godot_button_mask;
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}
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