1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

Fix wrong behavior of Action Map Editor with non QWERTY layouts

This commit is contained in:
jmb462
2021-09-14 18:10:03 +02:00
parent a9b600bac0
commit 41e593552b

View File

@@ -248,10 +248,8 @@ void InputEventConfigurationDialog::_listen_window_input(const Ref<InputEvent> &
k->set_pressed(false); // to avoid serialisation of 'pressed' property - doesn't matter for actions anyway.
// Maintain physical keycode option state
if (physical_key_checkbox->is_pressed()) {
k->set_physical_keycode(k->get_keycode());
k->set_keycode(KEY_NONE);
} else {
k->set_keycode((Key)k->get_physical_keycode());
k->set_physical_keycode(KEY_NONE);
}
}