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Fix blurry items on PopupMenu when v_separation has an odd value
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@@ -839,7 +839,7 @@ void PopupMenu::_draw_items() {
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// Loop through all items and draw each.
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// Loop through all items and draw each.
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for (int i = 0; i < items.size(); i++) {
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for (int i = 0; i < items.size(); i++) {
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// For the first item only add half a separation. For all other items, add a whole separation to the offset.
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// For the first item only add half a separation. For all other items, add a whole separation to the offset.
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ofs.y += i > 0 ? theme_cache.v_separation : (float)theme_cache.v_separation / 2;
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ofs.y += i > 0 ? theme_cache.v_separation : theme_cache.v_separation / 2;
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_shape_item(i);
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_shape_item(i);
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@@ -1200,7 +1200,8 @@ void PopupMenu::_notification(int p_what) {
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for (int i = 0; i < items.size(); i++) {
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for (int i = 0; i < items.size(); i++) {
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const Item &item = items.write[i];
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const Item &item = items.write[i];
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ofs.y += i > 0 ? theme_cache.v_separation : (float)theme_cache.v_separation / 2;
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// Avoid discrepancy between min size and drawn items due to rounding.
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ofs.y += i > 0 ? theme_cache.v_separation : theme_cache.v_separation - (theme_cache.v_separation / 2);
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Point2 item_ofs = ofs;
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Point2 item_ofs = ofs;
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if (item.accessibility_item_element.is_null()) {
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if (item.accessibility_item_element.is_null()) {
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