1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

[HTML5] Use browser mix rate by default on the Web.

Browsers doesn't really like forcing the mix rate, e.g. Firefox does not
allow input (microphone) if the mix rate is not the default one, Chrom*
will exhibit worse performances, etc.

(cherry picked from commit b800438efb)
This commit is contained in:
Fabio Alessandrelli
2021-09-13 03:06:34 +02:00
committed by Rémi Verschelde
parent e34c09a705
commit 41b1f2a7f9
5 changed files with 18 additions and 7 deletions

View File

@@ -108,7 +108,7 @@ Error AudioDriverJavaScript::init() {
mix_rate = GLOBAL_GET("audio/mix_rate");
int latency = GLOBAL_GET("audio/output_latency");
channel_count = godot_audio_init(mix_rate, latency, &_state_change_callback, &_latency_update_callback);
channel_count = godot_audio_init(&mix_rate, latency, &_state_change_callback, &_latency_update_callback);
buffer_length = closest_power_of_2((latency * mix_rate / 1000));
#ifndef NO_THREADS
node = memnew(WorkletNode);