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mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

align to horizontal_alignment, valign to vertical_alignment, related

This commit is contained in:
Nathan Franke
2021-11-24 20:58:47 -06:00
parent f1e3c87244
commit 41a20171eb
130 changed files with 861 additions and 1011 deletions

View File

@@ -761,12 +761,12 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
bool onstart = state_machine->get_start_node() == name;
if (onstart) {
state_machine_draw->draw_string(font, offset + Vector2(0, -font->get_height(font_size) - 3 * EDSCALE + font->get_ascent(font_size)), TTR("Start"), HALIGN_LEFT, -1, font_size, font_color);
state_machine_draw->draw_string(font, offset + Vector2(0, -font->get_height(font_size) - 3 * EDSCALE + font->get_ascent(font_size)), TTR("Start"), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
}
if (state_machine->get_end_node() == name) {
int endofs = nr.node.size.x - font->get_string_size(TTR("End"), font_size).x;
state_machine_draw->draw_string(font, offset + Vector2(endofs, -font->get_height(font_size) - 3 * EDSCALE + font->get_ascent(font_size)), TTR("End"), HALIGN_LEFT, -1, font_size, font_color);
state_machine_draw->draw_string(font, offset + Vector2(endofs, -font->get_height(font_size) - 3 * EDSCALE + font->get_ascent(font_size)), TTR("End"), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
}
offset.x += sb->get_offset().x;
@@ -786,7 +786,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
nr.name.position = offset + Vector2(0, (h - font->get_height(font_size)) / 2).floor();
nr.name.size = Vector2(strsize, font->get_height(font_size));
state_machine_draw->draw_string(font, nr.name.position + Vector2(0, font->get_ascent(font_size)), name, HALIGN_LEFT, -1, font_size, font_color);
state_machine_draw->draw_string(font, nr.name.position + Vector2(0, font->get_ascent(font_size)), name, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
offset.x += strsize + sep;
if (needs_editor) {