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mirror of https://github.com/godotengine/godot.git synced 2025-11-04 12:00:25 +00:00

align to horizontal_alignment, valign to vertical_alignment, related

This commit is contained in:
Nathan Franke
2021-11-24 20:58:47 -06:00
parent f1e3c87244
commit 41a20171eb
130 changed files with 861 additions and 1011 deletions

View File

@@ -699,7 +699,7 @@ void AnimationTrackEditSubAnim::draw_key(int p_index, float p_pixels_sec, int p_
int limit = to_x - from_x - 4;
if (limit > 0) {
draw_string(font, Point2(from_x + 2, int(get_size().height - font->get_height(font_size)) / 2 + font->get_ascent(font_size)), anim, HALIGN_LEFT, -1, font_size, color);
draw_string(font, Point2(from_x + 2, int(get_size().height - font->get_height(font_size)) / 2 + font->get_ascent(font_size)), anim, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, color);
}
if (p_selected) {
@@ -1272,7 +1272,7 @@ void AnimationTrackEditTypeAnimation::draw_key(int p_index, float p_pixels_sec,
int limit = to_x - from_x - 4;
if (limit > 0) {
draw_string(font, Point2(from_x + 2, int(get_size().height - font->get_height(font_size)) / 2 + font->get_ascent(font_size)), anim, HALIGN_LEFT, -1, font_size, color);
draw_string(font, Point2(from_x + 2, int(get_size().height - font->get_height(font_size)) / 2 + font->get_ascent(font_size)), anim, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, color);
}
if (p_selected) {