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Merge pull request #20449 from Chaosus/matrix_conversion

Added conversions between matrixes in shaders
This commit is contained in:
Juan Linietsky
2018-07-25 12:23:57 -03:00
committed by GitHub

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@@ -1376,6 +1376,15 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID } },
{ "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
//conversion between matrixes
{ "mat2", TYPE_MAT2, { TYPE_MAT3, TYPE_VOID } },
{ "mat2", TYPE_MAT2, { TYPE_MAT4, TYPE_VOID } },
{ "mat3", TYPE_MAT3, { TYPE_MAT2, TYPE_VOID } },
{ "mat3", TYPE_MAT3, { TYPE_MAT4, TYPE_VOID } },
{ "mat4", TYPE_MAT4, { TYPE_MAT2, TYPE_VOID } },
{ "mat4", TYPE_MAT4, { TYPE_MAT3, TYPE_VOID } },
//builtins - trigonometry
{ "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },