You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
This commit is contained in:
@@ -35,12 +35,12 @@
|
||||
#include "core/io/resource_saver.h"
|
||||
#include "core/string/string_builder.h"
|
||||
#include "editor/create_dialog.h"
|
||||
#include "editor/editor_file_dialog.h"
|
||||
#include "editor/editor_file_system.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_paths.h"
|
||||
#include "editor/editor_scale.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "editor/gui/editor_file_dialog.h"
|
||||
|
||||
static String _get_parent_class_of_script(String p_path) {
|
||||
if (!ResourceLoader::exists(p_path, "Script")) {
|
||||
|
||||
Reference in New Issue
Block a user