You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
This commit is contained in:
@@ -31,15 +31,22 @@
|
||||
#include "theme_editor_plugin.h"
|
||||
|
||||
#include "core/os/keyboard.h"
|
||||
#include "editor/editor_file_dialog.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "editor/editor_resource_picker.h"
|
||||
#include "editor/editor_scale.h"
|
||||
#include "editor/editor_undo_redo_manager.h"
|
||||
#include "editor/gui/editor_file_dialog.h"
|
||||
#include "editor/progress_dialog.h"
|
||||
#include "scene/gui/check_button.h"
|
||||
#include "scene/gui/color_picker.h"
|
||||
#include "scene/gui/item_list.h"
|
||||
#include "scene/gui/option_button.h"
|
||||
#include "scene/gui/panel_container.h"
|
||||
#include "scene/gui/scroll_container.h"
|
||||
#include "scene/gui/split_container.h"
|
||||
#include "scene/gui/tab_bar.h"
|
||||
#include "scene/gui/tab_container.h"
|
||||
#include "scene/gui/texture_rect.h"
|
||||
#include "scene/theme/theme_db.h"
|
||||
|
||||
void ThemeItemImportTree::_update_items_tree() {
|
||||
|
||||
Reference in New Issue
Block a user