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Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
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@@ -33,12 +33,14 @@
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "node_3d_editor_plugin.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/collision_shape_3d.h"
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#include "scene/3d/navigation_region_3d.h"
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#include "scene/3d/physics_body_3d.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/spin_box.h"
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#include "scene/resources/concave_polygon_shape_3d.h"
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#include "scene/resources/convex_polygon_shape_3d.h"
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#include "scene/scene_string_names.h"
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