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Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components into a dedicated folder, `editor/gui`. Also move `editor_file_server` next to the rest of debugger classes.
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@@ -35,7 +35,13 @@
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/light_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/color_rect.h"
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#include "scene/gui/subviewport_container.h"
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#include "scene/gui/texture_button.h"
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#include "scene/resources/fog_material.h"
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#include "scene/resources/particle_process_material.h"
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#include "scene/resources/sky_material.h"
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