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Improve includes of EditorNode (and everything else)

Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
This commit is contained in:
Yuri Sizov
2023-04-07 18:59:49 +02:00
parent c151d3231f
commit 4154039832
116 changed files with 302 additions and 214 deletions

View File

@@ -35,11 +35,11 @@
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning.
#include "editor/plugins/node_3d_editor_plugin.h" // For onion skinning.