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Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@@ -39,6 +39,7 @@
#include "drivers/gles3/storage/texture_storage.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
#include "servers/rendering/renderer_compositor.h"
#include "servers/rendering/rendering_server_globals.h"
#include "servers/xr/xr_hand_tracker.h"
@@ -641,7 +642,7 @@ void WebXRInterfaceJS::_update_input_source(int p_input_source_id) {
}
Transform3D aim_transform = _js_matrix_to_transform(target_pose);
tracker->set_pose(SNAME("default"), aim_transform, Vector3(), Vector3());
tracker->set_pose(SceneStringName(default_), aim_transform, Vector3(), Vector3());
tracker->set_pose(SNAME("aim"), aim_transform, Vector3(), Vector3());
if (has_grip_pose) {
tracker->set_pose(SNAME("grip"), _js_matrix_to_transform(grip_pose), Vector3(), Vector3());