You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Use Core/Scene stringnames consistently
This commit is contained in:
@@ -39,6 +39,7 @@
|
||||
#include "drivers/gles3/storage/texture_storage.h"
|
||||
#include "scene/main/scene_tree.h"
|
||||
#include "scene/main/window.h"
|
||||
#include "scene/scene_string_names.h"
|
||||
#include "servers/rendering/renderer_compositor.h"
|
||||
#include "servers/rendering/rendering_server_globals.h"
|
||||
#include "servers/xr/xr_hand_tracker.h"
|
||||
@@ -641,7 +642,7 @@ void WebXRInterfaceJS::_update_input_source(int p_input_source_id) {
|
||||
}
|
||||
|
||||
Transform3D aim_transform = _js_matrix_to_transform(target_pose);
|
||||
tracker->set_pose(SNAME("default"), aim_transform, Vector3(), Vector3());
|
||||
tracker->set_pose(SceneStringName(default_), aim_transform, Vector3(), Vector3());
|
||||
tracker->set_pose(SNAME("aim"), aim_transform, Vector3(), Vector3());
|
||||
if (has_grip_pose) {
|
||||
tracker->set_pose(SNAME("grip"), _js_matrix_to_transform(grip_pose), Vector3(), Vector3());
|
||||
|
||||
Reference in New Issue
Block a user