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Use Core/Scene stringnames consistently
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@@ -343,7 +343,7 @@ void MultiplayerSynchronizer::update_visibility(int p_for_peer) {
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#endif
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Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
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if (node && get_multiplayer()->has_multiplayer_peer() && is_multiplayer_authority()) {
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emit_signal(SNAME("visibility_changed"), p_for_peer);
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emit_signal(SceneStringName(visibility_changed), p_for_peer);
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}
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}
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