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Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@@ -637,7 +637,7 @@ ShaderCreateDialog::ShaderCreateDialog() {
HBoxContainer *hb = memnew(HBoxContainer);
hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->connect("sort_children", callable_mp(this, &ShaderCreateDialog::_path_hbox_sorted));
hb->connect(SceneStringName(sort_children), callable_mp(this, &ShaderCreateDialog::_path_hbox_sorted));
file_path = memnew(LineEdit);
file_path->connect("text_changed", callable_mp(this, &ShaderCreateDialog::_path_changed));
file_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);