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Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@@ -711,7 +711,7 @@ void ProjectList::_create_project_item_control(int p_index) {
hb->set_is_missing(item.missing);
hb->set_is_grayed(item.grayed);
hb->connect("gui_input", callable_mp(this, &ProjectList::_list_item_input).bind(hb));
hb->connect(SceneStringName(gui_input), callable_mp(this, &ProjectList::_list_item_input).bind(hb));
hb->connect("favorite_pressed", callable_mp(this, &ProjectList::_on_favorite_pressed).bind(hb));
#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED)