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Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@@ -934,8 +934,8 @@ GenericTilePolygonEditor::GenericTilePolygonEditor() {
base_control = memnew(Control);
base_control->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST);
base_control->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
base_control->connect("draw", callable_mp(this, &GenericTilePolygonEditor::_base_control_draw));
base_control->connect("gui_input", callable_mp(this, &GenericTilePolygonEditor::_base_control_gui_input));
base_control->connect(SceneStringName(draw), callable_mp(this, &GenericTilePolygonEditor::_base_control_draw));
base_control->connect(SceneStringName(gui_input), callable_mp(this, &GenericTilePolygonEditor::_base_control_gui_input));
base_control->set_clip_contents(true);
base_control->set_focus_mode(Control::FOCUS_CLICK);
root->add_child(base_control);