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Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@@ -201,7 +201,7 @@ void ThemeEditorPreview::_notification(int p_what) {
set_process(true);
}
connect("visibility_changed", callable_mp(this, &ThemeEditorPreview::_preview_visibility_changed));
connect(SceneStringName(visibility_changed), callable_mp(this, &ThemeEditorPreview::_preview_visibility_changed));
} break;
case NOTIFICATION_READY: {
@@ -279,9 +279,9 @@ ThemeEditorPreview::ThemeEditorPreview() {
picker_overlay = memnew(Control);
add_preview_overlay(picker_overlay);
picker_overlay->connect("draw", callable_mp(this, &ThemeEditorPreview::_draw_picker_overlay));
picker_overlay->connect("gui_input", callable_mp(this, &ThemeEditorPreview::_gui_input_picker_overlay));
picker_overlay->connect("mouse_exited", callable_mp(this, &ThemeEditorPreview::_reset_picker_overlay));
picker_overlay->connect(SceneStringName(draw), callable_mp(this, &ThemeEditorPreview::_draw_picker_overlay));
picker_overlay->connect(SceneStringName(gui_input), callable_mp(this, &ThemeEditorPreview::_gui_input_picker_overlay));
picker_overlay->connect(SceneStringName(mouse_exited), callable_mp(this, &ThemeEditorPreview::_reset_picker_overlay));
}
void DefaultThemeEditorPreview::_notification(int p_what) {