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Use Core/Scene stringnames consistently
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@@ -881,13 +881,13 @@ void TextureRegionEditor::_node_removed(Node *p_node) {
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void TextureRegionEditor::_clear_edited_object() {
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if (node_sprite_2d) {
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node_sprite_2d->disconnect("texture_changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
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node_sprite_2d->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));
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}
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if (node_sprite_3d) {
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node_sprite_3d->disconnect("texture_changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
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node_sprite_3d->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));
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}
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if (node_ninepatch) {
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node_ninepatch->disconnect("texture_changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
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node_ninepatch->disconnect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));
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}
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if (res_stylebox.is_valid()) {
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res_stylebox->disconnect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed));
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@@ -924,7 +924,7 @@ void TextureRegionEditor::edit(Object *p_obj) {
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if (is_resource) {
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Object::cast_to<Resource>(p_obj)->connect_changed(callable_mp(this, &TextureRegionEditor::_texture_changed));
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} else {
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p_obj->connect("texture_changed", callable_mp(this, &TextureRegionEditor::_texture_changed));
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p_obj->connect(SceneStringName(texture_changed), callable_mp(this, &TextureRegionEditor::_texture_changed));
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}
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_edit_region();
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}
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@@ -1212,14 +1212,14 @@ TextureRegionEditor::TextureRegionEditor() {
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vb->add_child(texture_preview);
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texture_preview->set_v_size_flags(Control::SIZE_EXPAND_FILL);
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texture_preview->set_clip_contents(true);
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texture_preview->connect("draw", callable_mp(this, &TextureRegionEditor::_texture_preview_draw));
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texture_preview->connect(SceneStringName(draw), callable_mp(this, &TextureRegionEditor::_texture_preview_draw));
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texture_overlay = memnew(Panel);
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texture_preview->add_child(texture_overlay);
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texture_overlay->set_focus_mode(Control::FOCUS_CLICK);
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texture_overlay->connect("draw", callable_mp(this, &TextureRegionEditor::_texture_overlay_draw));
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texture_overlay->connect("gui_input", callable_mp(this, &TextureRegionEditor::_texture_overlay_input));
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texture_overlay->connect("focus_exited", callable_mp(panner.ptr(), &ViewPanner::release_pan_key));
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texture_overlay->connect(SceneStringName(draw), callable_mp(this, &TextureRegionEditor::_texture_overlay_draw));
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texture_overlay->connect(SceneStringName(gui_input), callable_mp(this, &TextureRegionEditor::_texture_overlay_input));
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texture_overlay->connect(SceneStringName(focus_exited), callable_mp(panner.ptr(), &ViewPanner::release_pan_key));
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HBoxContainer *zoom_hb = memnew(HBoxContainer);
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texture_overlay->add_child(zoom_hb);
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