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Use Core/Scene stringnames consistently
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@@ -147,7 +147,7 @@ Texture3DEditor::Texture3DEditor() {
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texture_rect = memnew(Control);
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texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
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add_child(texture_rect);
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texture_rect->connect("draw", callable_mp(this, &Texture3DEditor::_texture_rect_draw));
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texture_rect->connect(SceneStringName(draw), callable_mp(this, &Texture3DEditor::_texture_rect_draw));
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layer = memnew(SpinBox);
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layer->set_step(1);
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