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Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@@ -147,7 +147,7 @@ Texture3DEditor::Texture3DEditor() {
texture_rect = memnew(Control);
texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
add_child(texture_rect);
texture_rect->connect("draw", callable_mp(this, &Texture3DEditor::_texture_rect_draw));
texture_rect->connect(SceneStringName(draw), callable_mp(this, &Texture3DEditor::_texture_rect_draw));
layer = memnew(SpinBox);
layer->set_step(1);