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Use Core/Scene stringnames consistently
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@@ -436,7 +436,7 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLa
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}
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void ShaderTextEditor::_validate_script() {
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emit_signal(SNAME("script_changed")); // Ensure to notify that it changed, so it is applied
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emit_signal(CoreStringName(script_changed)); // Ensure to notify that it changed, so it is applied
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String code;
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@@ -1098,7 +1098,7 @@ TextShaderEditor::TextShaderEditor() {
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code_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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code_editor->connect("show_warnings_panel", callable_mp(this, &TextShaderEditor::_show_warnings_panel));
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code_editor->connect("script_changed", callable_mp(this, &TextShaderEditor::apply_shaders));
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code_editor->connect(CoreStringName(script_changed), callable_mp(this, &TextShaderEditor::apply_shaders));
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EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &TextShaderEditor::_editor_settings_changed));
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ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &TextShaderEditor::_project_settings_changed));
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@@ -1106,7 +1106,7 @@ TextShaderEditor::TextShaderEditor() {
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code_editor->get_text_editor()->set_context_menu_enabled(false);
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code_editor->get_text_editor()->set_draw_breakpoints_gutter(false);
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code_editor->get_text_editor()->set_draw_executing_lines_gutter(false);
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code_editor->get_text_editor()->connect("gui_input", callable_mp(this, &TextShaderEditor::_text_edit_gui_input));
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code_editor->get_text_editor()->connect(SceneStringName(gui_input), callable_mp(this, &TextShaderEditor::_text_edit_gui_input));
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code_editor->update_editor_settings();
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