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Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@@ -1635,11 +1635,11 @@ void SpriteFramesEditor::_remove_sprite_node() {
if (animated_sprite->is_connected("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit))) {
animated_sprite->disconnect("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit));
}
if (animated_sprite->is_connected("animation_changed", callable_mp(this, &SpriteFramesEditor::_sync_animation))) {
animated_sprite->disconnect("animation_changed", callable_mp(this, &SpriteFramesEditor::_sync_animation));
if (animated_sprite->is_connected(SceneStringName(animation_changed), callable_mp(this, &SpriteFramesEditor::_sync_animation))) {
animated_sprite->disconnect(SceneStringName(animation_changed), callable_mp(this, &SpriteFramesEditor::_sync_animation));
}
if (animated_sprite->is_connected("animation_finished", callable_mp(this, &SpriteFramesEditor::_update_stop_icon))) {
animated_sprite->disconnect("animation_finished", callable_mp(this, &SpriteFramesEditor::_update_stop_icon));
if (animated_sprite->is_connected(SceneStringName(animation_finished), callable_mp(this, &SpriteFramesEditor::_update_stop_icon))) {
animated_sprite->disconnect(SceneStringName(animation_finished), callable_mp(this, &SpriteFramesEditor::_update_stop_icon));
}
animated_sprite = nullptr;
}
@@ -1662,11 +1662,11 @@ void SpriteFramesEditor::_fetch_sprite_node() {
if (!animated_sprite->is_connected("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit))) {
animated_sprite->connect("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit));
}
if (!animated_sprite->is_connected("animation_changed", callable_mp(this, &SpriteFramesEditor::_sync_animation))) {
animated_sprite->connect("animation_changed", callable_mp(this, &SpriteFramesEditor::_sync_animation), CONNECT_DEFERRED);
if (!animated_sprite->is_connected(SceneStringName(animation_changed), callable_mp(this, &SpriteFramesEditor::_sync_animation))) {
animated_sprite->connect(SceneStringName(animation_changed), callable_mp(this, &SpriteFramesEditor::_sync_animation), CONNECT_DEFERRED);
}
if (!animated_sprite->is_connected("animation_finished", callable_mp(this, &SpriteFramesEditor::_update_stop_icon))) {
animated_sprite->connect("animation_finished", callable_mp(this, &SpriteFramesEditor::_update_stop_icon));
if (!animated_sprite->is_connected(SceneStringName(animation_finished), callable_mp(this, &SpriteFramesEditor::_update_stop_icon))) {
animated_sprite->connect(SceneStringName(animation_finished), callable_mp(this, &SpriteFramesEditor::_update_stop_icon));
}
show_node_edit = true;
}
@@ -2005,7 +2005,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
frame_list->set_icon_mode(ItemList::ICON_MODE_TOP);
frame_list->set_max_text_lines(2);
SET_DRAG_FORWARDING_GCD(frame_list, SpriteFramesEditor);
frame_list->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_frame_list_gui_input));
frame_list->connect(SceneStringName(gui_input), callable_mp(this, &SpriteFramesEditor::_frame_list_gui_input));
// HACK: The item_selected signal is emitted before the Frame Duration spinbox loses focus and applies the change.
frame_list->connect("multi_selected", callable_mp(this, &SpriteFramesEditor::_frame_list_item_selected), CONNECT_DEFERRED);
@@ -2124,11 +2124,11 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_preview->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
split_sheet_preview->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS);
split_sheet_preview->connect("draw", callable_mp(this, &SpriteFramesEditor::_sheet_preview_draw));
split_sheet_preview->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_preview_input));
split_sheet_preview->connect(SceneStringName(draw), callable_mp(this, &SpriteFramesEditor::_sheet_preview_draw));
split_sheet_preview->connect(SceneStringName(gui_input), callable_mp(this, &SpriteFramesEditor::_sheet_preview_input));
split_sheet_scroll = memnew(ScrollContainer);
split_sheet_scroll->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_scroll_input));
split_sheet_scroll->connect(SceneStringName(gui_input), callable_mp(this, &SpriteFramesEditor::_sheet_scroll_input));
split_sheet_panel->add_child(split_sheet_scroll);
CenterContainer *cc = memnew(CenterContainer);
cc->add_child(split_sheet_preview);