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Use Core/Scene stringnames consistently
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@@ -50,7 +50,6 @@
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#include "scene/resources/3d/capsule_shape_3d.h"
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#include "scene/resources/skeleton_profile.h"
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#include "scene/resources/surface_tool.h"
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#include "scene/scene_string_names.h"
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void BoneTransformEditor::create_editors() {
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section = memnew(EditorInspectorSection);
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