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Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@@ -1534,9 +1534,9 @@ Polygon2DEditor::Polygon2DEditor() {
uv_panner.instantiate();
uv_panner->set_callbacks(callable_mp(this, &Polygon2DEditor::_uv_pan_callback), callable_mp(this, &Polygon2DEditor::_uv_zoom_callback));
uv_edit_draw->connect("draw", callable_mp(this, &Polygon2DEditor::_uv_draw));
uv_edit_draw->connect("gui_input", callable_mp(this, &Polygon2DEditor::_uv_input));
uv_edit_draw->connect("focus_exited", callable_mp(uv_panner.ptr(), &ViewPanner::release_pan_key));
uv_edit_draw->connect(SceneStringName(draw), callable_mp(this, &Polygon2DEditor::_uv_draw));
uv_edit_draw->connect(SceneStringName(gui_input), callable_mp(this, &Polygon2DEditor::_uv_input));
uv_edit_draw->connect(SceneStringName(focus_exited), callable_mp(uv_panner.ptr(), &ViewPanner::release_pan_key));
uv_edit_draw->set_focus_mode(FOCUS_CLICK);
uv_draw_zoom = 1.0;
point_drag_index = -1;