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Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@@ -650,14 +650,14 @@ void Path3DEditorPlugin::edit(Object *p_object) {
path = Object::cast_to<Path3D>(p_object);
if (path) {
if (path->get_curve().is_valid()) {
path->get_curve()->emit_signal(SNAME("changed"));
path->get_curve()->emit_signal(CoreStringName(changed));
}
}
} else {
Path3D *pre = path;
path = nullptr;
if (pre) {
pre->get_curve()->emit_signal(SNAME("changed"));
pre->get_curve()->emit_signal(CoreStringName(changed));
}
}
@@ -679,7 +679,7 @@ void Path3DEditorPlugin::make_visible(bool p_visible) {
Path3D *pre = path;
path = nullptr;
if (pre && pre->get_curve().is_valid()) {
pre->get_curve()->emit_signal(SNAME("changed"));
pre->get_curve()->emit_signal(CoreStringName(changed));
}
}
}
@@ -802,7 +802,7 @@ void Path3DEditorPlugin::_notification(int p_what) {
// FIXME: This can trigger theme updates when the nodes that we want to update are not yet available.
// The toolbar should be extracted to a dedicated control and theme updates should be handled through
// the notification.
Node3DEditor::get_singleton()->connect("theme_changed", callable_mp(this, &Path3DEditorPlugin::_update_theme));
Node3DEditor::get_singleton()->connect(SceneStringName(theme_changed), callable_mp(this, &Path3DEditorPlugin::_update_theme));
} break;
}
}