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Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@@ -450,13 +450,13 @@ void Path2DEditor::edit(Node *p_path2d) {
if (p_path2d) {
node = Object::cast_to<Path2D>(p_path2d);
if (!node->is_connected("visibility_changed", callable_mp(this, &Path2DEditor::_node_visibility_changed))) {
node->connect("visibility_changed", callable_mp(this, &Path2DEditor::_node_visibility_changed));
if (!node->is_connected(SceneStringName(visibility_changed), callable_mp(this, &Path2DEditor::_node_visibility_changed))) {
node->connect(SceneStringName(visibility_changed), callable_mp(this, &Path2DEditor::_node_visibility_changed));
}
} else {
// The node may have been deleted at this point.
if (node && node->is_connected("visibility_changed", callable_mp(this, &Path2DEditor::_node_visibility_changed))) {
node->disconnect("visibility_changed", callable_mp(this, &Path2DEditor::_node_visibility_changed));
if (node && node->is_connected(SceneStringName(visibility_changed), callable_mp(this, &Path2DEditor::_node_visibility_changed))) {
node->disconnect(SceneStringName(visibility_changed), callable_mp(this, &Path2DEditor::_node_visibility_changed));
}
node = nullptr;
}