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Use Core/Scene stringnames consistently
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@@ -415,10 +415,10 @@ ParticleProcessMaterialMinMaxPropertyEditor::ParticleProcessMaterialMinMaxProper
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range_edit_widget->set_h_size_flags(SIZE_EXPAND_FILL);
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range_edit_widget->set_tooltip_text(TTR("Hold Shift to scale around midpoint instead of moving."));
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hb->add_child(range_edit_widget);
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range_edit_widget->connect(SNAME("draw"), callable_mp(this, &ParticleProcessMaterialMinMaxPropertyEditor::_range_edit_draw));
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range_edit_widget->connect(SNAME("gui_input"), callable_mp(this, &ParticleProcessMaterialMinMaxPropertyEditor::_range_edit_gui_input));
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range_edit_widget->connect(SNAME("mouse_entered"), callable_mp(this, &ParticleProcessMaterialMinMaxPropertyEditor::_set_mouse_inside).bind(true));
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range_edit_widget->connect(SNAME("mouse_exited"), callable_mp(this, &ParticleProcessMaterialMinMaxPropertyEditor::_set_mouse_inside).bind(false));
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range_edit_widget->connect(SceneStringName(draw), callable_mp(this, &ParticleProcessMaterialMinMaxPropertyEditor::_range_edit_draw));
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range_edit_widget->connect(SceneStringName(gui_input), callable_mp(this, &ParticleProcessMaterialMinMaxPropertyEditor::_range_edit_gui_input));
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range_edit_widget->connect(SceneStringName(mouse_entered), callable_mp(this, &ParticleProcessMaterialMinMaxPropertyEditor::_set_mouse_inside).bind(true));
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range_edit_widget->connect(SceneStringName(mouse_exited), callable_mp(this, &ParticleProcessMaterialMinMaxPropertyEditor::_set_mouse_inside).bind(false));
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// Range controls for actual editing. Their min/max may depend on editing mode.
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hb = memnew(HBoxContainer);
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