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Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@@ -33,7 +33,6 @@
#include "editor/editor_node.h"
#include "scene/gui/button.h"
#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"
void PackedSceneEditor::_on_open_scene_pressed() {
// Using deferred call because changing scene updates the Inspector and thus destroys this plugin.