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Use Core/Scene stringnames consistently
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@@ -33,7 +33,6 @@
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#include "editor/editor_node.h"
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#include "scene/gui/button.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/scene_string_names.h"
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void PackedSceneEditor::_on_open_scene_pressed() {
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// Using deferred call because changing scene updates the Inspector and thus destroys this plugin.
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