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Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@@ -47,7 +47,6 @@
#include "scene/resources/3d/concave_polygon_shape_3d.h"
#include "scene/resources/3d/convex_polygon_shape_3d.h"
#include "scene/resources/3d/primitive_meshes.h"
#include "scene/scene_string_names.h"
void MeshInstance3DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
@@ -607,7 +606,7 @@ MeshInstance3DEditor::MeshInstance3DEditor() {
add_child(debug_uv_dialog);
debug_uv = memnew(Control);
debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE);
debug_uv->connect("draw", callable_mp(this, &MeshInstance3DEditor::_debug_uv_draw));
debug_uv->connect(SceneStringName(draw), callable_mp(this, &MeshInstance3DEditor::_debug_uv_draw));
debug_uv_dialog->add_child(debug_uv);
}