1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@@ -102,7 +102,7 @@ void GradientEdit::_color_changed(const Color &p_color) {
void GradientEdit::set_gradient(const Ref<Gradient> &p_gradient) {
gradient = p_gradient;
gradient->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
gradient->connect(CoreStringName(changed), callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
}
const Ref<Gradient> &GradientEdit::get_gradient() const {