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Use Core/Scene stringnames consistently
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@@ -43,7 +43,6 @@
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#include "scene/resources/2d/segment_shape_2d.h"
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#include "scene/resources/2d/separation_ray_shape_2d.h"
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#include "scene/resources/2d/world_boundary_shape_2d.h"
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#include "scene/scene_string_names.h"
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CollisionShape2DEditor::CollisionShape2DEditor() {
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grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
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