1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-24 15:26:15 +00:00

Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@@ -753,8 +753,8 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
panel->set_v_size_flags(SIZE_EXPAND_FILL);
blend_space_draw = memnew(Control);
blend_space_draw->connect("gui_input", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_blend_space_gui_input));
blend_space_draw->connect("draw", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_blend_space_draw));
blend_space_draw->connect(SceneStringName(gui_input), callable_mp(this, &AnimationNodeBlendSpace1DEditor::_blend_space_gui_input));
blend_space_draw->connect(SceneStringName(draw), callable_mp(this, &AnimationNodeBlendSpace1DEditor::_blend_space_draw));
blend_space_draw->set_focus_mode(FOCUS_ALL);
panel->add_child(blend_space_draw);