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Use Core/Scene stringnames consistently
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@@ -753,8 +753,8 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
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panel->set_v_size_flags(SIZE_EXPAND_FILL);
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blend_space_draw = memnew(Control);
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blend_space_draw->connect("gui_input", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_blend_space_gui_input));
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blend_space_draw->connect("draw", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_blend_space_draw));
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blend_space_draw->connect(SceneStringName(gui_input), callable_mp(this, &AnimationNodeBlendSpace1DEditor::_blend_space_gui_input));
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blend_space_draw->connect(SceneStringName(draw), callable_mp(this, &AnimationNodeBlendSpace1DEditor::_blend_space_draw));
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blend_space_draw->set_focus_mode(FOCUS_ALL);
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panel->add_child(blend_space_draw);
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