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Use Core/Scene stringnames consistently

This commit is contained in:
kobewi
2024-05-13 16:56:03 +02:00
parent de196227e1
commit 413c11357d
214 changed files with 650 additions and 765 deletions

View File

@@ -648,8 +648,8 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() {
event_listener->set_h_size_flags(Control::SIZE_EXPAND_FILL);
event_listener->set_stretch_ratio(0.75);
event_listener->connect("event_changed", callable_mp(this, &InputEventConfigurationDialog::_on_listen_input_changed));
event_listener->connect("focus_entered", callable_mp((AcceptDialog *)this, &AcceptDialog::set_close_on_escape).bind(false));
event_listener->connect("focus_exited", callable_mp((AcceptDialog *)this, &AcceptDialog::set_close_on_escape).bind(true));
event_listener->connect(SceneStringName(focus_entered), callable_mp((AcceptDialog *)this, &AcceptDialog::set_close_on_escape).bind(false));
event_listener->connect(SceneStringName(focus_exited), callable_mp((AcceptDialog *)this, &AcceptDialog::set_close_on_escape).bind(true));
main_vbox->add_child(event_listener);
main_vbox->add_child(memnew(HSeparator));