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Use Core/Scene stringnames consistently
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@@ -802,9 +802,9 @@ EditorVisualProfiler::EditorVisualProfiler() {
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graph = memnew(TextureRect);
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graph->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
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graph->set_mouse_filter(MOUSE_FILTER_STOP);
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graph->connect("draw", callable_mp(this, &EditorVisualProfiler::_graph_tex_draw));
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graph->connect("gui_input", callable_mp(this, &EditorVisualProfiler::_graph_tex_input));
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graph->connect("mouse_exited", callable_mp(this, &EditorVisualProfiler::_graph_tex_mouse_exit));
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graph->connect(SceneStringName(draw), callable_mp(this, &EditorVisualProfiler::_graph_tex_draw));
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graph->connect(SceneStringName(gui_input), callable_mp(this, &EditorVisualProfiler::_graph_tex_input));
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graph->connect(SceneStringName(mouse_exited), callable_mp(this, &EditorVisualProfiler::_graph_tex_mouse_exit));
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h_split->add_child(graph);
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graph->set_h_size_flags(SIZE_EXPAND_FILL);
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