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Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
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@@ -1553,9 +1553,6 @@ void BulletPhysicsServer3D::step(float p_deltaTime) {
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}
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}
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void BulletPhysicsServer3D::sync() {
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}
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void BulletPhysicsServer3D::flush_queries() {
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if (!active) {
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return;
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