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mirror of https://github.com/godotengine/godot.git synced 2025-11-08 12:40:44 +00:00

Rename remaining WinRT references to UWP

This commit is contained in:
George Marques
2016-11-02 19:22:49 -02:00
parent b113c7b7a3
commit 411faaa6f4
18 changed files with 169 additions and 169 deletions

View File

@@ -26,8 +26,8 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef THREAD_WINRT_H
#define THREAD_WINRT_H
#ifndef THREAD_UWP_H
#define THREAD_UWP_H
#ifdef UWP_ENABLED
@@ -35,15 +35,15 @@
#include <thread>
class ThreadWinrt : public Thread {
class ThreadUWP : public Thread {
std::thread thread;
static Thread* create_func_winrt(ThreadCreateCallback p_callback,void *,const Settings&);
static ID get_thread_ID_func_winrt();
static void wait_to_finish_func_winrt(Thread* p_thread);
static Thread* create_func_uwp(ThreadCreateCallback p_callback,void *,const Settings&);
static ID get_thread_ID_func_uwp();
static void wait_to_finish_func_uwp(Thread* p_thread);
ThreadWinrt();
ThreadUWP();
public:
@@ -52,7 +52,7 @@ public:
static void make_default();
~ThreadWinrt();
~ThreadUWP();
};