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mirror of https://github.com/godotengine/godot.git synced 2025-11-11 13:10:58 +00:00

Rename remaining WinRT references to UWP

This commit is contained in:
George Marques
2016-11-02 19:22:49 -02:00
parent b113c7b7a3
commit 411faaa6f4
18 changed files with 169 additions and 169 deletions

View File

@@ -26,8 +26,8 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OSWinrt_H
#define OSWinrt_H
#ifndef OSUWP_H
#define OSUWP_H
#include "os/input.h"
#include "os/os.h"
@@ -60,7 +60,7 @@
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class OSWinrt : public OS {
class OSUWP : public OS {
public:
@@ -137,7 +137,7 @@ private:
InputDefault *input;
JoystickWinrt^ joystick;
JoystickUWP^ joystick;
Windows::System::Display::DisplayRequest^ display_request;
@@ -159,7 +159,7 @@ private:
internal:
ManagedType() { alert_close_handle = false; }
property OSWinrt* os;
property OSUWP* os;
};
ManagedType^ managed_object;
Windows::Devices::Sensors::Accelerometer^ accelerometer;
@@ -273,8 +273,8 @@ public:
void queue_key_event(KeyEvent &p_event);
OSWinrt();
~OSWinrt();
OSUWP();
~OSUWP();
};