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Rename remaining WinRT references to UWP
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@@ -35,7 +35,7 @@
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#include "os_uwp.h"
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#include "GLES2/gl2.h"
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namespace GodotWinRT
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namespace GodotUWP
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{
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ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView
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{
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@@ -97,7 +97,7 @@ namespace GodotWinRT
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EGLSurface mEglSurface;
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CoreWindow^ window;
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OSWinrt* os;
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OSUWP* os;
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int last_touch_x[32]; // 20 fingers, index 31 reserved for the mouse
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int last_touch_y[32];
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