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Rename the _MD macro to D_METHOD

This new name also makes its purpose a little clearer

This is a step towards fixing #56
This commit is contained in:
Hein-Pieter van Braam
2017-02-13 12:47:24 +01:00
parent bf64df4427
commit 411ee71b4d
297 changed files with 5445 additions and 5443 deletions

View File

@@ -1635,39 +1635,39 @@ void ScriptEditorDebugger::_paused() {
void ScriptEditorDebugger::_bind_methods() {
ClassDB::bind_method(_MD("_stack_dump_frame_selected"),&ScriptEditorDebugger::_stack_dump_frame_selected);
ClassDB::bind_method(_MD("debug_next"),&ScriptEditorDebugger::debug_next);
ClassDB::bind_method(_MD("debug_step"),&ScriptEditorDebugger::debug_step);
ClassDB::bind_method(_MD("debug_break"),&ScriptEditorDebugger::debug_break);
ClassDB::bind_method(_MD("debug_continue"),&ScriptEditorDebugger::debug_continue);
ClassDB::bind_method(_MD("_output_clear"),&ScriptEditorDebugger::_output_clear);
ClassDB::bind_method(_MD("_performance_draw"),&ScriptEditorDebugger::_performance_draw);
ClassDB::bind_method(_MD("_performance_select"),&ScriptEditorDebugger::_performance_select);
ClassDB::bind_method(_MD("_scene_tree_request"),&ScriptEditorDebugger::_scene_tree_request);
ClassDB::bind_method(_MD("_video_mem_request"),&ScriptEditorDebugger::_video_mem_request);
ClassDB::bind_method(_MD("_live_edit_set"),&ScriptEditorDebugger::_live_edit_set);
ClassDB::bind_method(_MD("_live_edit_clear"),&ScriptEditorDebugger::_live_edit_clear);
ClassDB::bind_method(D_METHOD("_stack_dump_frame_selected"),&ScriptEditorDebugger::_stack_dump_frame_selected);
ClassDB::bind_method(D_METHOD("debug_next"),&ScriptEditorDebugger::debug_next);
ClassDB::bind_method(D_METHOD("debug_step"),&ScriptEditorDebugger::debug_step);
ClassDB::bind_method(D_METHOD("debug_break"),&ScriptEditorDebugger::debug_break);
ClassDB::bind_method(D_METHOD("debug_continue"),&ScriptEditorDebugger::debug_continue);
ClassDB::bind_method(D_METHOD("_output_clear"),&ScriptEditorDebugger::_output_clear);
ClassDB::bind_method(D_METHOD("_performance_draw"),&ScriptEditorDebugger::_performance_draw);
ClassDB::bind_method(D_METHOD("_performance_select"),&ScriptEditorDebugger::_performance_select);
ClassDB::bind_method(D_METHOD("_scene_tree_request"),&ScriptEditorDebugger::_scene_tree_request);
ClassDB::bind_method(D_METHOD("_video_mem_request"),&ScriptEditorDebugger::_video_mem_request);
ClassDB::bind_method(D_METHOD("_live_edit_set"),&ScriptEditorDebugger::_live_edit_set);
ClassDB::bind_method(D_METHOD("_live_edit_clear"),&ScriptEditorDebugger::_live_edit_clear);
ClassDB::bind_method(_MD("_error_selected"),&ScriptEditorDebugger::_error_selected);
ClassDB::bind_method(_MD("_error_stack_selected"),&ScriptEditorDebugger::_error_stack_selected);
ClassDB::bind_method(_MD("_profiler_activate"),&ScriptEditorDebugger::_profiler_activate);
ClassDB::bind_method(_MD("_profiler_seeked"),&ScriptEditorDebugger::_profiler_seeked);
ClassDB::bind_method(D_METHOD("_error_selected"),&ScriptEditorDebugger::_error_selected);
ClassDB::bind_method(D_METHOD("_error_stack_selected"),&ScriptEditorDebugger::_error_stack_selected);
ClassDB::bind_method(D_METHOD("_profiler_activate"),&ScriptEditorDebugger::_profiler_activate);
ClassDB::bind_method(D_METHOD("_profiler_seeked"),&ScriptEditorDebugger::_profiler_seeked);
ClassDB::bind_method(_MD("_paused"),&ScriptEditorDebugger::_paused);
ClassDB::bind_method(D_METHOD("_paused"),&ScriptEditorDebugger::_paused);
ClassDB::bind_method(_MD("_scene_tree_selected"),&ScriptEditorDebugger::_scene_tree_selected);
ClassDB::bind_method(_MD("_scene_tree_folded"),&ScriptEditorDebugger::_scene_tree_folded);
ClassDB::bind_method(D_METHOD("_scene_tree_selected"),&ScriptEditorDebugger::_scene_tree_selected);
ClassDB::bind_method(D_METHOD("_scene_tree_folded"),&ScriptEditorDebugger::_scene_tree_folded);
ClassDB::bind_method(_MD("live_debug_create_node"),&ScriptEditorDebugger::live_debug_create_node);
ClassDB::bind_method(_MD("live_debug_instance_node"),&ScriptEditorDebugger::live_debug_instance_node);
ClassDB::bind_method(_MD("live_debug_remove_node"),&ScriptEditorDebugger::live_debug_remove_node);
ClassDB::bind_method(_MD("live_debug_remove_and_keep_node"),&ScriptEditorDebugger::live_debug_remove_and_keep_node);
ClassDB::bind_method(_MD("live_debug_restore_node"),&ScriptEditorDebugger::live_debug_restore_node);
ClassDB::bind_method(_MD("live_debug_duplicate_node"),&ScriptEditorDebugger::live_debug_duplicate_node);
ClassDB::bind_method(_MD("live_debug_reparent_node"),&ScriptEditorDebugger::live_debug_reparent_node);
ClassDB::bind_method(_MD("_scene_tree_property_select_object"),&ScriptEditorDebugger::_scene_tree_property_select_object);
ClassDB::bind_method(_MD("_scene_tree_property_value_edited"),&ScriptEditorDebugger::_scene_tree_property_value_edited);
ClassDB::bind_method(D_METHOD("live_debug_create_node"),&ScriptEditorDebugger::live_debug_create_node);
ClassDB::bind_method(D_METHOD("live_debug_instance_node"),&ScriptEditorDebugger::live_debug_instance_node);
ClassDB::bind_method(D_METHOD("live_debug_remove_node"),&ScriptEditorDebugger::live_debug_remove_node);
ClassDB::bind_method(D_METHOD("live_debug_remove_and_keep_node"),&ScriptEditorDebugger::live_debug_remove_and_keep_node);
ClassDB::bind_method(D_METHOD("live_debug_restore_node"),&ScriptEditorDebugger::live_debug_restore_node);
ClassDB::bind_method(D_METHOD("live_debug_duplicate_node"),&ScriptEditorDebugger::live_debug_duplicate_node);
ClassDB::bind_method(D_METHOD("live_debug_reparent_node"),&ScriptEditorDebugger::live_debug_reparent_node);
ClassDB::bind_method(D_METHOD("_scene_tree_property_select_object"),&ScriptEditorDebugger::_scene_tree_property_select_object);
ClassDB::bind_method(D_METHOD("_scene_tree_property_value_edited"),&ScriptEditorDebugger::_scene_tree_property_value_edited);
ADD_SIGNAL(MethodInfo("goto_script_line"));
ADD_SIGNAL(MethodInfo("breaked",PropertyInfo(Variant::BOOL,"reallydid"),PropertyInfo(Variant::BOOL,"can_debug")));