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Rename the _MD macro to D_METHOD

This new name also makes its purpose a little clearer

This is a step towards fixing #56
This commit is contained in:
Hein-Pieter van Braam
2017-02-13 12:47:24 +01:00
parent bf64df4427
commit 411ee71b4d
297 changed files with 5445 additions and 5443 deletions

View File

@@ -1124,11 +1124,11 @@ void SceneTreeEditor::_bind_methods() {
ClassDB::bind_method("_editor_settings_changed", &SceneTreeEditor::_editor_settings_changed);
ClassDB::bind_method(_MD("get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
ClassDB::bind_method(_MD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
ClassDB::bind_method(_MD("drop_data_fw"), &SceneTreeEditor::drop_data_fw);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
ClassDB::bind_method(D_METHOD("drop_data_fw"), &SceneTreeEditor::drop_data_fw);
ClassDB::bind_method(_MD("update_tree"), &SceneTreeEditor::update_tree);
ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
ADD_SIGNAL( MethodInfo("node_selected") );
ADD_SIGNAL( MethodInfo("node_renamed") );