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Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer This is a step towards fixing #56
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@@ -1124,11 +1124,11 @@ void SceneTreeEditor::_bind_methods() {
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ClassDB::bind_method("_editor_settings_changed", &SceneTreeEditor::_editor_settings_changed);
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ClassDB::bind_method(_MD("get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
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ClassDB::bind_method(_MD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
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ClassDB::bind_method(_MD("drop_data_fw"), &SceneTreeEditor::drop_data_fw);
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ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
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ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
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ClassDB::bind_method(D_METHOD("drop_data_fw"), &SceneTreeEditor::drop_data_fw);
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ClassDB::bind_method(_MD("update_tree"), &SceneTreeEditor::update_tree);
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ClassDB::bind_method(D_METHOD("update_tree"), &SceneTreeEditor::update_tree);
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ADD_SIGNAL( MethodInfo("node_selected") );
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ADD_SIGNAL( MethodInfo("node_renamed") );
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