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Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer This is a step towards fixing #56
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@@ -614,21 +614,21 @@ void TextureRegionEditor::_node_removed(Object *p_obj)
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void TextureRegionEditor::_bind_methods()
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{
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ClassDB::bind_method(_MD("_edit_region"),&TextureRegionEditor::_edit_region);
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ClassDB::bind_method(_MD("_region_draw"),&TextureRegionEditor::_region_draw);
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ClassDB::bind_method(_MD("_region_input"),&TextureRegionEditor::_region_input);
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ClassDB::bind_method(_MD("_scroll_changed"),&TextureRegionEditor::_scroll_changed);
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ClassDB::bind_method(_MD("_node_removed"),&TextureRegionEditor::_node_removed);
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ClassDB::bind_method(_MD("_set_snap_mode"),&TextureRegionEditor::_set_snap_mode);
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ClassDB::bind_method(_MD("_set_snap_off_x"),&TextureRegionEditor::_set_snap_off_x);
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ClassDB::bind_method(_MD("_set_snap_off_y"),&TextureRegionEditor::_set_snap_off_y);
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ClassDB::bind_method(_MD("_set_snap_step_x"),&TextureRegionEditor::_set_snap_step_x);
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ClassDB::bind_method(_MD("_set_snap_step_y"),&TextureRegionEditor::_set_snap_step_y);
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ClassDB::bind_method(_MD("_set_snap_sep_x"),&TextureRegionEditor::_set_snap_sep_x);
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ClassDB::bind_method(_MD("_set_snap_sep_y"),&TextureRegionEditor::_set_snap_sep_y);
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ClassDB::bind_method(_MD("_zoom_in"),&TextureRegionEditor::_zoom_in);
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ClassDB::bind_method(_MD("_zoom_reset"),&TextureRegionEditor::_zoom_reset);
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ClassDB::bind_method(_MD("_zoom_out"),&TextureRegionEditor::_zoom_out);
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ClassDB::bind_method(D_METHOD("_edit_region"),&TextureRegionEditor::_edit_region);
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ClassDB::bind_method(D_METHOD("_region_draw"),&TextureRegionEditor::_region_draw);
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ClassDB::bind_method(D_METHOD("_region_input"),&TextureRegionEditor::_region_input);
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ClassDB::bind_method(D_METHOD("_scroll_changed"),&TextureRegionEditor::_scroll_changed);
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ClassDB::bind_method(D_METHOD("_node_removed"),&TextureRegionEditor::_node_removed);
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ClassDB::bind_method(D_METHOD("_set_snap_mode"),&TextureRegionEditor::_set_snap_mode);
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ClassDB::bind_method(D_METHOD("_set_snap_off_x"),&TextureRegionEditor::_set_snap_off_x);
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ClassDB::bind_method(D_METHOD("_set_snap_off_y"),&TextureRegionEditor::_set_snap_off_y);
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ClassDB::bind_method(D_METHOD("_set_snap_step_x"),&TextureRegionEditor::_set_snap_step_x);
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ClassDB::bind_method(D_METHOD("_set_snap_step_y"),&TextureRegionEditor::_set_snap_step_y);
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ClassDB::bind_method(D_METHOD("_set_snap_sep_x"),&TextureRegionEditor::_set_snap_sep_x);
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ClassDB::bind_method(D_METHOD("_set_snap_sep_y"),&TextureRegionEditor::_set_snap_sep_y);
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ClassDB::bind_method(D_METHOD("_zoom_in"),&TextureRegionEditor::_zoom_in);
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ClassDB::bind_method(D_METHOD("_zoom_reset"),&TextureRegionEditor::_zoom_reset);
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ClassDB::bind_method(D_METHOD("_zoom_out"),&TextureRegionEditor::_zoom_out);
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}
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void TextureRegionEditor::edit(Object *p_obj)
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