1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Rename the _MD macro to D_METHOD

This new name also makes its purpose a little clearer

This is a step towards fixing #56
This commit is contained in:
Hein-Pieter van Braam
2017-02-13 12:47:24 +01:00
parent bf64df4427
commit 411ee71b4d
297 changed files with 5445 additions and 5443 deletions

View File

@@ -614,21 +614,21 @@ void TextureRegionEditor::_node_removed(Object *p_obj)
void TextureRegionEditor::_bind_methods()
{
ClassDB::bind_method(_MD("_edit_region"),&TextureRegionEditor::_edit_region);
ClassDB::bind_method(_MD("_region_draw"),&TextureRegionEditor::_region_draw);
ClassDB::bind_method(_MD("_region_input"),&TextureRegionEditor::_region_input);
ClassDB::bind_method(_MD("_scroll_changed"),&TextureRegionEditor::_scroll_changed);
ClassDB::bind_method(_MD("_node_removed"),&TextureRegionEditor::_node_removed);
ClassDB::bind_method(_MD("_set_snap_mode"),&TextureRegionEditor::_set_snap_mode);
ClassDB::bind_method(_MD("_set_snap_off_x"),&TextureRegionEditor::_set_snap_off_x);
ClassDB::bind_method(_MD("_set_snap_off_y"),&TextureRegionEditor::_set_snap_off_y);
ClassDB::bind_method(_MD("_set_snap_step_x"),&TextureRegionEditor::_set_snap_step_x);
ClassDB::bind_method(_MD("_set_snap_step_y"),&TextureRegionEditor::_set_snap_step_y);
ClassDB::bind_method(_MD("_set_snap_sep_x"),&TextureRegionEditor::_set_snap_sep_x);
ClassDB::bind_method(_MD("_set_snap_sep_y"),&TextureRegionEditor::_set_snap_sep_y);
ClassDB::bind_method(_MD("_zoom_in"),&TextureRegionEditor::_zoom_in);
ClassDB::bind_method(_MD("_zoom_reset"),&TextureRegionEditor::_zoom_reset);
ClassDB::bind_method(_MD("_zoom_out"),&TextureRegionEditor::_zoom_out);
ClassDB::bind_method(D_METHOD("_edit_region"),&TextureRegionEditor::_edit_region);
ClassDB::bind_method(D_METHOD("_region_draw"),&TextureRegionEditor::_region_draw);
ClassDB::bind_method(D_METHOD("_region_input"),&TextureRegionEditor::_region_input);
ClassDB::bind_method(D_METHOD("_scroll_changed"),&TextureRegionEditor::_scroll_changed);
ClassDB::bind_method(D_METHOD("_node_removed"),&TextureRegionEditor::_node_removed);
ClassDB::bind_method(D_METHOD("_set_snap_mode"),&TextureRegionEditor::_set_snap_mode);
ClassDB::bind_method(D_METHOD("_set_snap_off_x"),&TextureRegionEditor::_set_snap_off_x);
ClassDB::bind_method(D_METHOD("_set_snap_off_y"),&TextureRegionEditor::_set_snap_off_y);
ClassDB::bind_method(D_METHOD("_set_snap_step_x"),&TextureRegionEditor::_set_snap_step_x);
ClassDB::bind_method(D_METHOD("_set_snap_step_y"),&TextureRegionEditor::_set_snap_step_y);
ClassDB::bind_method(D_METHOD("_set_snap_sep_x"),&TextureRegionEditor::_set_snap_sep_x);
ClassDB::bind_method(D_METHOD("_set_snap_sep_y"),&TextureRegionEditor::_set_snap_sep_y);
ClassDB::bind_method(D_METHOD("_zoom_in"),&TextureRegionEditor::_zoom_in);
ClassDB::bind_method(D_METHOD("_zoom_reset"),&TextureRegionEditor::_zoom_reset);
ClassDB::bind_method(D_METHOD("_zoom_out"),&TextureRegionEditor::_zoom_out);
}
void TextureRegionEditor::edit(Object *p_obj)