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Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer This is a step towards fixing #56
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@@ -754,27 +754,27 @@ void SpriteFramesEditor::drop_data_fw(const Point2& p_point,const Variant& p_dat
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void SpriteFramesEditor::_bind_methods() {
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ClassDB::bind_method(_MD("_gui_input"),&SpriteFramesEditor::_gui_input);
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ClassDB::bind_method(_MD("_load_pressed"),&SpriteFramesEditor::_load_pressed);
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ClassDB::bind_method(_MD("_empty_pressed"),&SpriteFramesEditor::_empty_pressed);
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ClassDB::bind_method(_MD("_empty2_pressed"),&SpriteFramesEditor::_empty2_pressed);
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ClassDB::bind_method(_MD("_item_edited"),&SpriteFramesEditor::_item_edited);
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ClassDB::bind_method(_MD("_delete_pressed"),&SpriteFramesEditor::_delete_pressed);
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ClassDB::bind_method(_MD("_paste_pressed"),&SpriteFramesEditor::_paste_pressed);
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ClassDB::bind_method(_MD("_delete_confirm_pressed"),&SpriteFramesEditor::_delete_confirm_pressed);
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ClassDB::bind_method(_MD("_file_load_request","files","atpos"),&SpriteFramesEditor::_file_load_request,DEFVAL(-1));
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ClassDB::bind_method(_MD("_update_library","skipsel"),&SpriteFramesEditor::_update_library,DEFVAL(false));
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ClassDB::bind_method(_MD("_up_pressed"),&SpriteFramesEditor::_up_pressed);
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ClassDB::bind_method(_MD("_down_pressed"),&SpriteFramesEditor::_down_pressed);
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ClassDB::bind_method(_MD("_animation_select"),&SpriteFramesEditor::_animation_select);
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ClassDB::bind_method(_MD("_animation_name_edited"),&SpriteFramesEditor::_animation_name_edited);
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ClassDB::bind_method(_MD("_animation_add"),&SpriteFramesEditor::_animation_add);
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ClassDB::bind_method(_MD("_animation_remove"),&SpriteFramesEditor::_animation_remove);
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ClassDB::bind_method(_MD("_animation_loop_changed"),&SpriteFramesEditor::_animation_loop_changed);
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ClassDB::bind_method(_MD("_animation_fps_changed"),&SpriteFramesEditor::_animation_fps_changed);
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ClassDB::bind_method(_MD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
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ClassDB::bind_method(_MD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
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ClassDB::bind_method(_MD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw);
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ClassDB::bind_method(D_METHOD("_gui_input"),&SpriteFramesEditor::_gui_input);
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ClassDB::bind_method(D_METHOD("_load_pressed"),&SpriteFramesEditor::_load_pressed);
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ClassDB::bind_method(D_METHOD("_empty_pressed"),&SpriteFramesEditor::_empty_pressed);
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ClassDB::bind_method(D_METHOD("_empty2_pressed"),&SpriteFramesEditor::_empty2_pressed);
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ClassDB::bind_method(D_METHOD("_item_edited"),&SpriteFramesEditor::_item_edited);
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ClassDB::bind_method(D_METHOD("_delete_pressed"),&SpriteFramesEditor::_delete_pressed);
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ClassDB::bind_method(D_METHOD("_paste_pressed"),&SpriteFramesEditor::_paste_pressed);
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ClassDB::bind_method(D_METHOD("_delete_confirm_pressed"),&SpriteFramesEditor::_delete_confirm_pressed);
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ClassDB::bind_method(D_METHOD("_file_load_request","files","atpos"),&SpriteFramesEditor::_file_load_request,DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("_update_library","skipsel"),&SpriteFramesEditor::_update_library,DEFVAL(false));
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ClassDB::bind_method(D_METHOD("_up_pressed"),&SpriteFramesEditor::_up_pressed);
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ClassDB::bind_method(D_METHOD("_down_pressed"),&SpriteFramesEditor::_down_pressed);
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ClassDB::bind_method(D_METHOD("_animation_select"),&SpriteFramesEditor::_animation_select);
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ClassDB::bind_method(D_METHOD("_animation_name_edited"),&SpriteFramesEditor::_animation_name_edited);
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ClassDB::bind_method(D_METHOD("_animation_add"),&SpriteFramesEditor::_animation_add);
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ClassDB::bind_method(D_METHOD("_animation_remove"),&SpriteFramesEditor::_animation_remove);
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ClassDB::bind_method(D_METHOD("_animation_loop_changed"),&SpriteFramesEditor::_animation_loop_changed);
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ClassDB::bind_method(D_METHOD("_animation_fps_changed"),&SpriteFramesEditor::_animation_fps_changed);
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ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
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ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
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ClassDB::bind_method(D_METHOD("drop_data_fw"), &SpriteFramesEditor::drop_data_fw);
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}
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