You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-15 13:51:40 +00:00
Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer This is a step towards fixing #56
This commit is contained in:
@@ -54,8 +54,8 @@ void SamplePlayerEditor::_node_removed(Node *p_node) {
|
||||
|
||||
void SamplePlayerEditor::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(_MD("_play"),&SamplePlayerEditor::_play);
|
||||
ClassDB::bind_method(_MD("_stop"),&SamplePlayerEditor::_stop);
|
||||
ClassDB::bind_method(D_METHOD("_play"),&SamplePlayerEditor::_play);
|
||||
ClassDB::bind_method(D_METHOD("_stop"),&SamplePlayerEditor::_stop);
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user