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Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer This is a step towards fixing #56
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@@ -122,8 +122,8 @@ void MaterialEditor::_button_pressed(Node* p_button) {
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void MaterialEditor::_bind_methods() {
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ClassDB::bind_method(_MD("_gui_input"),&MaterialEditor::_gui_input);
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ClassDB::bind_method(_MD("_button_pressed"),&MaterialEditor::_button_pressed);
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ClassDB::bind_method(D_METHOD("_gui_input"),&MaterialEditor::_gui_input);
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ClassDB::bind_method(D_METHOD("_button_pressed"),&MaterialEditor::_button_pressed);
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}
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