You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-15 13:51:40 +00:00
Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer This is a step towards fixing #56
This commit is contained in:
@@ -185,9 +185,9 @@ void Line2DEditor::edit(Node *p_line2d) {
|
||||
}
|
||||
|
||||
void Line2DEditor::_bind_methods() {
|
||||
ClassDB::bind_method(_MD("_canvas_draw"), &Line2DEditor::_canvas_draw);
|
||||
ClassDB::bind_method(_MD("_node_visibility_changed"), &Line2DEditor::_node_visibility_changed);
|
||||
ClassDB::bind_method(_MD("_mode_selected"), &Line2DEditor::_mode_selected);
|
||||
ClassDB::bind_method(D_METHOD("_canvas_draw"), &Line2DEditor::_canvas_draw);
|
||||
ClassDB::bind_method(D_METHOD("_node_visibility_changed"), &Line2DEditor::_node_visibility_changed);
|
||||
ClassDB::bind_method(D_METHOD("_mode_selected"), &Line2DEditor::_mode_selected);
|
||||
}
|
||||
|
||||
void Line2DEditor::_mode_selected(int p_mode) {
|
||||
|
||||
Reference in New Issue
Block a user