1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-15 13:51:40 +00:00

Rename the _MD macro to D_METHOD

This new name also makes its purpose a little clearer

This is a step towards fixing #56
This commit is contained in:
Hein-Pieter van Braam
2017-02-13 12:47:24 +01:00
parent bf64df4427
commit 411ee71b4d
297 changed files with 5445 additions and 5443 deletions

View File

@@ -1258,43 +1258,43 @@ void AnimationPlayerEditor::_unhandled_key_input(const InputEvent& p_ev) {
void AnimationPlayerEditor::_bind_methods() {
ClassDB::bind_method(_MD("_gui_input"),&AnimationPlayerEditor::_gui_input);
ClassDB::bind_method(_MD("_node_removed"),&AnimationPlayerEditor::_node_removed);
ClassDB::bind_method(_MD("_play_pressed"),&AnimationPlayerEditor::_play_pressed);
ClassDB::bind_method(_MD("_play_from_pressed"),&AnimationPlayerEditor::_play_from_pressed);
ClassDB::bind_method(_MD("_play_bw_pressed"),&AnimationPlayerEditor::_play_bw_pressed);
ClassDB::bind_method(_MD("_play_bw_from_pressed"),&AnimationPlayerEditor::_play_bw_from_pressed);
ClassDB::bind_method(_MD("_stop_pressed"),&AnimationPlayerEditor::_stop_pressed);
ClassDB::bind_method(_MD("_autoplay_pressed"),&AnimationPlayerEditor::_autoplay_pressed);
ClassDB::bind_method(_MD("_pause_pressed"),&AnimationPlayerEditor::_pause_pressed);
ClassDB::bind_method(_MD("_animation_selected"),&AnimationPlayerEditor::_animation_selected);
ClassDB::bind_method(_MD("_animation_name_edited"),&AnimationPlayerEditor::_animation_name_edited);
ClassDB::bind_method(_MD("_animation_new"),&AnimationPlayerEditor::_animation_new);
ClassDB::bind_method(_MD("_animation_rename"),&AnimationPlayerEditor::_animation_rename);
ClassDB::bind_method(_MD("_animation_load"),&AnimationPlayerEditor::_animation_load);
ClassDB::bind_method(_MD("_animation_remove"),&AnimationPlayerEditor::_animation_remove);
ClassDB::bind_method(_MD("_animation_remove_confirmed"),&AnimationPlayerEditor::_animation_remove_confirmed);
ClassDB::bind_method(_MD("_animation_blend"),&AnimationPlayerEditor::_animation_blend);
ClassDB::bind_method(_MD("_animation_edit"),&AnimationPlayerEditor::_animation_edit);
ClassDB::bind_method(_MD("_animation_resource_edit"),&AnimationPlayerEditor::_animation_resource_edit);
ClassDB::bind_method(_MD("_dialog_action"),&AnimationPlayerEditor::_dialog_action);
ClassDB::bind_method(_MD("_seek_value_changed"),&AnimationPlayerEditor::_seek_value_changed,DEFVAL(true));
ClassDB::bind_method(_MD("_animation_player_changed"),&AnimationPlayerEditor::_animation_player_changed);
ClassDB::bind_method(_MD("_blend_edited"),&AnimationPlayerEditor::_blend_edited);
//ClassDB::bind_method(_MD("_seek_frame_changed"),&AnimationPlayerEditor::_seek_frame_changed);
ClassDB::bind_method(_MD("_scale_changed"),&AnimationPlayerEditor::_scale_changed);
//ClassDB::bind_method(_MD("_editor_store_all"),&AnimationPlayerEditor::_editor_store_all);
///jectTypeDB::bind_method(_MD("_editor_load_all"),&AnimationPlayerEditor::_editor_load_all);
ClassDB::bind_method(_MD("_list_changed"),&AnimationPlayerEditor::_list_changed);
ClassDB::bind_method(_MD("_animation_key_editor_seek"),&AnimationPlayerEditor::_animation_key_editor_seek);
ClassDB::bind_method(_MD("_animation_key_editor_anim_len_changed"),&AnimationPlayerEditor::_animation_key_editor_anim_len_changed);
ClassDB::bind_method(_MD("_animation_key_editor_anim_step_changed"),&AnimationPlayerEditor::_animation_key_editor_anim_step_changed);
ClassDB::bind_method(_MD("_hide_anim_editors"),&AnimationPlayerEditor::_hide_anim_editors);
ClassDB::bind_method(_MD("_animation_duplicate"),&AnimationPlayerEditor::_animation_duplicate);
ClassDB::bind_method(_MD("_blend_editor_next_changed"),&AnimationPlayerEditor::_blend_editor_next_changed);
ClassDB::bind_method(_MD("_unhandled_key_input"),&AnimationPlayerEditor::_unhandled_key_input);
ClassDB::bind_method(_MD("_animation_tool_menu"),&AnimationPlayerEditor::_animation_tool_menu);
ClassDB::bind_method(_MD("_animation_save_menu"), &AnimationPlayerEditor::_animation_save_menu);
ClassDB::bind_method(D_METHOD("_gui_input"),&AnimationPlayerEditor::_gui_input);
ClassDB::bind_method(D_METHOD("_node_removed"),&AnimationPlayerEditor::_node_removed);
ClassDB::bind_method(D_METHOD("_play_pressed"),&AnimationPlayerEditor::_play_pressed);
ClassDB::bind_method(D_METHOD("_play_from_pressed"),&AnimationPlayerEditor::_play_from_pressed);
ClassDB::bind_method(D_METHOD("_play_bw_pressed"),&AnimationPlayerEditor::_play_bw_pressed);
ClassDB::bind_method(D_METHOD("_play_bw_from_pressed"),&AnimationPlayerEditor::_play_bw_from_pressed);
ClassDB::bind_method(D_METHOD("_stop_pressed"),&AnimationPlayerEditor::_stop_pressed);
ClassDB::bind_method(D_METHOD("_autoplay_pressed"),&AnimationPlayerEditor::_autoplay_pressed);
ClassDB::bind_method(D_METHOD("_pause_pressed"),&AnimationPlayerEditor::_pause_pressed);
ClassDB::bind_method(D_METHOD("_animation_selected"),&AnimationPlayerEditor::_animation_selected);
ClassDB::bind_method(D_METHOD("_animation_name_edited"),&AnimationPlayerEditor::_animation_name_edited);
ClassDB::bind_method(D_METHOD("_animation_new"),&AnimationPlayerEditor::_animation_new);
ClassDB::bind_method(D_METHOD("_animation_rename"),&AnimationPlayerEditor::_animation_rename);
ClassDB::bind_method(D_METHOD("_animation_load"),&AnimationPlayerEditor::_animation_load);
ClassDB::bind_method(D_METHOD("_animation_remove"),&AnimationPlayerEditor::_animation_remove);
ClassDB::bind_method(D_METHOD("_animation_remove_confirmed"),&AnimationPlayerEditor::_animation_remove_confirmed);
ClassDB::bind_method(D_METHOD("_animation_blend"),&AnimationPlayerEditor::_animation_blend);
ClassDB::bind_method(D_METHOD("_animation_edit"),&AnimationPlayerEditor::_animation_edit);
ClassDB::bind_method(D_METHOD("_animation_resource_edit"),&AnimationPlayerEditor::_animation_resource_edit);
ClassDB::bind_method(D_METHOD("_dialog_action"),&AnimationPlayerEditor::_dialog_action);
ClassDB::bind_method(D_METHOD("_seek_value_changed"),&AnimationPlayerEditor::_seek_value_changed,DEFVAL(true));
ClassDB::bind_method(D_METHOD("_animation_player_changed"),&AnimationPlayerEditor::_animation_player_changed);
ClassDB::bind_method(D_METHOD("_blend_edited"),&AnimationPlayerEditor::_blend_edited);
//ClassDB::bind_method(D_METHOD("_seek_frame_changed"),&AnimationPlayerEditor::_seek_frame_changed);
ClassDB::bind_method(D_METHOD("_scale_changed"),&AnimationPlayerEditor::_scale_changed);
//ClassDB::bind_method(D_METHOD("_editor_store_all"),&AnimationPlayerEditor::_editor_store_all);
//ClassDB::bind_method(D_METHOD("_editor_load_all"),&AnimationPlayerEditor::_editor_load_all);
ClassDB::bind_method(D_METHOD("_list_changed"),&AnimationPlayerEditor::_list_changed);
ClassDB::bind_method(D_METHOD("_animation_key_editor_seek"),&AnimationPlayerEditor::_animation_key_editor_seek);
ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_len_changed"),&AnimationPlayerEditor::_animation_key_editor_anim_len_changed);
ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_step_changed"),&AnimationPlayerEditor::_animation_key_editor_anim_step_changed);
ClassDB::bind_method(D_METHOD("_hide_anim_editors"),&AnimationPlayerEditor::_hide_anim_editors);
ClassDB::bind_method(D_METHOD("_animation_duplicate"),&AnimationPlayerEditor::_animation_duplicate);
ClassDB::bind_method(D_METHOD("_blend_editor_next_changed"),&AnimationPlayerEditor::_blend_editor_next_changed);
ClassDB::bind_method(D_METHOD("_unhandled_key_input"),&AnimationPlayerEditor::_unhandled_key_input);
ClassDB::bind_method(D_METHOD("_animation_tool_menu"),&AnimationPlayerEditor::_animation_tool_menu);
ClassDB::bind_method(D_METHOD("_animation_save_menu"), &AnimationPlayerEditor::_animation_save_menu);